Chapter Fifteen: Violence Begets Violence (2)
Series Info | Table of Contents
Like the protected books, plays and movies that preceded them, video games com- municate ideas—and even social messages
— through many familiar literary devices (such as characters, dialogue, plot and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). . . .
Justice Scalia wrote, “That suffices to confer First Amend- ment protection.”
Depictions of violence, Justice Scalia added, have never been subject to government regulation. “Grimm’s Fairy Tales, for example, are grim indeed,” he wrote, recounting the gory plots of “Snow White,” “Cinderella” and “Hansel and Gretel.&rdquo...
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